Paper - scissor - stone |
The history of the game |
It was a late Thursday night. Me and a gang of web page designers
and Internet hackers were at the Tre Backar pub in Stockholm, Sweden.
We were all pretty drunk and I had reached the stage where the game
Paper-scissor-stone is the most funny thing in the whole world. The
others at the table -- who probably wasn't as drunk as me -- talked
about web page interactivity projects they were working with. Suddenly
it struck me: Paper-scissor-stone over the Internet! On a web page!
That should be kewl. I mean, here they have built this more-or-less
world wide network, and now I, as a responsible service developer, have
finally realized what to use it for: To play Paper-scissor-stone!
In spite of my condition, I managed to persuade the best Perl hacker at the table to code this game for me. He did, and placed the game on his server. It was working more or less for about a month, but then he removed it from his server, and due to entirely separate reasons we didn't meet again. And I never got a copy of the game program. In the meantime I learned enough Perl to code it myself. I wrote "Version 2.0" in July 1996 and in August 1996 I upgraded to 2.1. Anders Hultman, August 1996 |
Historical remark |
Paper-scissor-stone must have been very boring during the Stone Age. Draw all the time! |